Going to the Movies in Paris in the 1930s (2011, ongoing)
This multimedia project about cultures of film spectatorship in 1930s Paris currently exists in Second Life on the Humanities Innovation Lab island. It is a collaborative project through the UC Davis Humanities Innovation Lab. More information about the project and the Lab can be found here.
The Civility Project (2011)
The civility Project is a four-part interdisciplinary project that examines what we mean by the term 'civility,' through an original documentary theatre piece, an archival exhibit of hate speech pamphlets, a sociological study of campus discourses of civility, and an online presentation of the history of civility, free speech, and hate crimes in the UC system. I served as a graduate fellow and concept designer for the web components of The Civility Project, working mainly on the online history "The Limits of Civility" and the online presentation of the sociological study "Making Sense of (In)Civility."
This project was sponsored by the the National Endowment for the Humanities, the UC Davis Office of the Chancellor, the UC Davis Humanities Institute, the California Cultures Initiative, the Office of Campus Community Relations, the Peter J. Shields Library, and the Department of History.
freak! is a project I developed to involve community members in the work of environmental health research with a playful approach that uses game technologies. Inspired by 1990s virtual pets, freak! is a Nintendo DS that has been modified and instrumented with various sensors to detect different kinds of pollution: air pollution, electromagnetic radiation, and noise pollution. In order for the virtual pet freak! to stay alive, the player must expose the device to high levels of the detectable pollutants. In working to care for the pet, the player endangers him or herself. The motivation behind this project is to provide a playful means by whicheveryday users can explore their environment, searching for pollutants. Additionally, it is intended to spark conversation about pollution levels, interpretations of sources of pollutants, as well as the nature of toxicity levels in terms of what is deemed as pollution. The project debuted at the ACE 2009 Graduating Show at UCI.
Data Glove (2007)
For my Microcontroller and Hardware Intelligence classes, I combined projects to build my own data glove. Using lengths of plastic tube and infrared emitters and detectors, I created my own bend sensors that determined the relative bend of the tube based on the amount of infrared being detected. I then sewed the sensors to the fingers of a simple cotton glove. I used an Arduino to process the sensor data and send gesture information to the computer in a rock-paper-scissors game for demonstration.
Goat Catcher (2006)
In my Computer Game Technologies class, we had to develop a working prototype of a game over the course of the semester. As a development team, each class member was assigned different game modules and mechanics to work on (graphics, audio, ai et...). I served as project lead which put me in charge of creating the game engine, integrating other student modules, and developing and managing the game's object system. The project was done in Microsoft's C#.